/*
* Copyright (C) Microsoft. All rights reserved.  
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License.  You may obtain a copy 
* of the License at http://www.apache.org/licenses/LICENSE-2.0  
* 
* THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 
* WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 
* MERCHANTABLITY OR NON-INFRINGEMENT. 
*
* See the Apache License, Version 2.0 for specific language governing 
* permissions and limitations under the License.
*
*/
#pragma once

namespace baja { namespace graphics { namespace scenes {

struct iscene_node;
struct iprepared_scene;
struct iscene_graph;
struct ibillboard_node;
struct imesh_node;

std::shared_ptr<iscene_node> createSceneNode();

std::shared_ptr<ibillboard_node> createBillboardNode(
    const std::shared_ptr<iengine> graphics,
    const float32 width, 
    const float32 height, 
    const uint32 horzTileCount,
    const uint32 vertTileCount
    );

std::shared_ptr<imesh_node> createMeshNode(const std::shared_ptr<imesh>& mesh);

std::shared_ptr<iscene_graph> createSceneGraph();

}}} // namespace baja.graphics.scenes